![]() This spot looks much, much worse on paper than hunting Shinx on Route 1.īut the opposite is true, because the commons on Route 1 are 2 T1s and a T2, the uncommon is T4. Now take a look at Evergreen Waterway and imagine farming Magby: 3 commons (Sandshew, Sandslash, Sentret), 2 uncommon (Vulpix, Skitty) 2 rare (Munchlax, Magby). If you ever tried to farm Shinx on Route 1, you will probably know that you are better off investing your time watching paint dry because it will be close to impossible to encounter. The chasm between T2 and T3 is not that enormous, but still noticeable. Just to give you an idea how skewed the "common" category is: it would be more fitting to reality to split common/uncommon/rare like this:Īs an example, look at Route 1 at daytime, it has 3 commons (Rat, Pidgey, Sentret), 1 uncommon (Furret) and 1 rare (Shinx). But here lies the issue: Former T1 pokemon are about 3 times as often encountered than former T2 pokemon. The encounters that waste most of your hunting time are the ones in the now bundled "common" tier, since naturally those are the ones you are running away most from. ![]() Anyway, now people are forced to look at the other spawns on the map, so all should be good, right? Pyre 1-3F (T5) instead of outside (T4) has more ciphers than 22 divided by 7. The number of times I had to convince people to farm Shuppet in Mt. Yes, some players did not understand that the tiers that make up the spawns in the map are the most important factor for the spot and not just the tier of the target. I said it once, I said it a thousand times: this argument is flawed and additionally, the rework did nothing to prevent the core issue you are seeing in this. It isn't a hard concept to understand and it's weird people still call it a bad change or whatever. Which made 95% of the maps for a pokemon never to be used as hunting ground even if they were way better in reality, the change to tiering system deceives the player less and gives them the option to go hunt at a place they may prefer or what is closer. A pokemons rarity in a map is dependant on what other pokemons spawn in the map and how rare they are, because it's inconsistent across almost all maps and people don't realise that, they only see a number 7 that is lower than 8 and think it would spawn more frequently than the other map. The tiers were missleading in many cases. I suppose players would want to be lied to. I am not here to insult any admins but i feel like they are just heading a bad way. Truth to be said personally many recent changes just make me stay away/play less the game, a game i truly like. If they really want that option away then atleast code the attack move teleport so we can atleast use an Abra or w/e to tp to the PC. The log out thing was the only fast travel on spot that we have. Let's compare pro to the actual games, its true we walk faster than on the regular games but on other games we can fly from whatever location or even use teleport on abra to get back to a pc. So is it really the goal to force people to spend all their earned ingame currency on escape ropes? Like when would i be able to stack enough money to buy a desired shiny or regular pokemon from someone? Is the goal here to force people to buy cc in order to have enough money to buy a pokemon. (There were obvly locations i often had to use escape rope too) If i was to buy an escape ropes for how often i used the log out command i wouldn't have enough money for other things like balls/repels & other needs. They wanna hit the players pokedollars? What? There are obviously way better ways of doing so instead of forcing people to buy escape ropes. I dont get the need in making the game feel even slower. This log out thing was kind of a blessing to save time like walking deep in a cave for a boss or whatever and leave again. To me this is a step in the wrong direction, like we don't have fly so we can't port from whereever we are to the desired location.
0 Comments
Leave a Reply. |